RetroKitty Retrogaming Reviews — Dawn of War II: Last Stand Wargear List (Space Marine Captain)
Last updated by Raine on October 26th, 2011

Note: This page was last updated over 13 years ago, and is preserved as legacy content. It is not currently maintained or updated.

Eldar FarseerOrk Mekboy — Space Marine Captain — Tyranid Hive TyrantChaos SorcererLord GeneralTau CommanderNecron Overlord

Because I couldn’t find a complete, accurate list of all the wargear and when it unlocks in Dawn of War II’s Last Stand mode, I’m creating my own in the hopes that it’ll prove useful to others someday. 🙂 If you find these lists useful or have any corrections to make, just drop me a comment at the bottom of the page. Feedback is always appreciated! I have personally verified everything up to level 16, other details are courtesy of friends and commenters.  Thanks to Pika, YoYoDominoYo, PLAsmamAn, and Beelzebot for helping to complete the list. 🙂

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Bolt Pistol
Default weapon. Can only be replaced, not removed.

One-handed ranged weapon, 4.8 dps.

Chainsword
Default weapon. Can only be replaced, not removed.

One-handed melee weapon, 7.6 dps.

Power Armor
Default armor. Can only be replaced, not removed.

Armor Rating: 62.

Bolter
Starting equipment

Two-handed ranged weapon, 21.8 dps. +0.3 Energy Regeneration. Grants Ability: Blind Grenade (10: Stun enemy targets in an area on detonation.)

Master-Crafted Bolt Pistol
Starting equipment

One-handed ranged weapon, 4.8 dps. +1.5 Health Regeneration.

Master-Crafted Chainsword
Starting equipment

One-handed melee weapon, 12.3 dps. Grants Trait: Zealous (The Captain regains 10 health every time he strikes with his chainsword.)

Armor of Resilience
Starting equipment

Armor Rating 128. Grants Trait: Unshakable (Makes the wearer immune to knockback.)

Rite of Fortitude
Starting equipment

Accessory. +75 Health.

Rite of Swift Victory
Starting equipment

Accessory. Grants Ability: Victory Charge (10: Charge to a specified location with the chapter’s vigor, smashing through objects and knocking enemies back.)

Oath of Merciless Rage
Unlocks at level 2

Accessory. Grants Ability: Merciless Strike (15: Lash out at a specified target with an explosive short-range melee attack.)

Plasma Pistol
Unlocks at level 3

One-handed ranged weapon, 3.5 dps. Grants Traits: Corroding (Targets hit with the plasma pistol have their armor reduced for a short duration), Combat Expert (+30% Melee and Ranged damage.)

Parable of the Stalwart Brother
Unlocks at level 4

Accessory. +1.5 Health Regeneration.

Larraman’s Blessing
Unlocks at level 5

Commander Item. Grants Trait: Healing Aura (+2 Health Regeneration for all nearby allies.)

Litanies of Hate
Unlocks at level 6

Accessory. Grants Ability: Taunt Target (3: Force a targeted enemy to engage the Space Marine, drawing fire from their allies.)

Power Axe
Unlocks at level 7

One-handed melee weapon, 19.0 dps. Grants Trait: Armor Piercing (Strikes from the Power Axe ignore up to 100 armor value.)

Jump Pack
Unlocks at level 8

Accessory. Grants Ability: Assault Jump (15: Soar through the air and land at target location knocking back nearby units.)

Armor of Vengeance
Unlocks at level 9

Armor Rating: 208. Grants Trait: Reactive Strike (Chance when the Captain is hit by a melee attack to damage and knockback the attacker.)

Rite of the Tireless Crusader
Unlocks at level 10

Accessory. Grants Ability: Revive (30: Revive a fallen comrade with full health and temporary invulnerability.)

Plasma Gun
Unlocks at level 11

Two-handed ranged weapon, 22.6 dps. Grants Ability: Hellfire Grenade (15: An area-of-effect attack with low-medium damage distributed evenly across the entire area. This damage ignores a significant amount of armor.) Grants Trait: Armor Piercing (Attacks from the Plasma Gun ignore up to 100 armor value.)

Terror of Xenos
Unlocks at level 12

Accessory. Grants Ability: Fearsome Shout (35: Cause all nearby enemies to retreat.)

Artificer Armor
Unlocks at level 13

Armor rating: 162, +50 Health, +25 Energy.

Litanies of Zeal
Unlocks at level 14

Accessory. Grants Trait: Zealous Leadership (Melee attacks heal all nearby allies for 5 health.)

Dreadnought Drop Pod
Unlocks at level 15

Commander Item. Grants Ability: Call Dreadnought (50: Deliver a Dreadnought by drop pod.) Can only have one Dreadnought active at a time.

Plasma Cannon
Unlocks at level 16

Two-handed ranged weapon, 10.5 dps. Grants Traits: Knockback (Blasts from the Plasma Cannon will knock down enemy infantry units), Heavy (Using a Heavy weapon requires a short setup period before firing and, once setup, a teardown period before the unit can move again), Area of Effect (Attacks from this weapon deal damage over a large area.) Cannot use Jump Pack with this weapon.

Armor of Foritude
Unlocks at level 17

Armor Rating: 144, +2.5 Health Regeneration.

Frag Grenades
Unlocks at level 18

Accessory. Supplies Frag Grenades which are an Area-of-effect attack with damage much higher the closer a target is to the central impact point knocks down surviving victims.

Feel No Pain
Unlocks at level 19

Accessory. Restore health to a nearby targeted ally.

Orbital Targeting Beacon
Unlocks at level 20

Commander Item. Grants the ability to call in a massive orbital strike capable of destroying even the heaviest units.

Lightning Claw
Unlocked by achievement “The Warrior Born” (Achieve 350 kills in a single match as the Space Marine Captain)

One-handed melee weapon, 10.0 dps. Grants Trait: Lightning Damage.

Thunder Hammer
Unlocked by achievement “Fury of the Primarchs” (Kill 2,500 enemies as the Space Marine Captain)

Two-handed melee weapon, 15.0 dps. Grants Traits: Vehicle Stun, Knockback.

Inscribed Combat Shield
Unlocked via paid DLC pack

Shield (uses one-handed ranged weapon slot), +25 Armor Rating, +25 Health. Grants Trait: Shield Block (Incoming ranged damage reduced by 25%.)

Sacred Relic Armor
Unlocked via paid DLC pack

Armor Rating: 135. Grants Traits: Melee Expert (Melee damage increased by 15%), Crushing Blows (Melee attacks deal additional damage in an area around the attacker.)

 
 

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118 thoughts on “Dawn of War II: Last Stand Wargear List (Space Marine Captain)”

  1. Raine says:

    List updated. Thanks for the screenshot. 🙂

  2. FunnehRabbitMan says:

    @TubeYou.Com When I do use it it’s normally based on what class my teammates have (if there’s a Sorcerer or a Lord General I might, depending on their build; if there’s both, I figuratively flip a coin between it and Taunt). If it’s really an issue, there’s ways to loophole that ability on Wave 16: tell your allies to focus fire your doppelganger, since he can’t revive when he’s dead; or just nail the squishy over and over, since he can only do it so much at once, and if the com’s spending all of its juice on reviving (which I’ve noticed they tend to do) they’re locked out of their actives (if any) and have to rely on their (admittedly formidable) passives.

    Even if you have good teammates, though, there are times when they’ll go down and you need to get them back up in a hurry (in my experience, normally on Anvil where you’d otherwise have to wade through a sea of bloodletters and the Emperor knows what else to get them back up). Additionally, if they’re just bad teammates, there’s a high chance they’ll just drop again after the invulnerability wears off and they’re better left until the end of the wave when you’re just mopping up.

    Of course, it really just comes down to a matter of preference. Do you want to have a little insurance to help get you out of a tough spot, or do you want something else you might think is more important?

  3. TubeYou.Com says:

    hey guys, I never use The reviving abbillitie, cause level 16 will be as hell.
    your clones only ise it -.-

    so never use it unless you have bad team mates.

  4. Kip says:

    I cant see that achievement in list and i got.over 4000 kills with space marine

  5. Aylin says:

    You need to have the Retribution expansion pack for those I’m pretty sure.

  6. PhobicTundra483 says:

    Is the achievement list at the bottom accurate? Cause for my captain i have over 5,000 kills and I dont have a hammer.

  7. Aylin says:

    The SM build I’ve been using a lot is this:

    Plasma Gun
    Armour of Vengeance
    Parable of the Stalwart Brother
    Rite of Fortitude
    Jump Pack
    Dreadnaught Drop Pod

    I prefer the Armour of Vengeance to the Artificer Armour because of the higher armour rating. Also I find that the main limiting factor I have with my abilities is my energy regen rate, not my max energy.

    The Dreadnaught I prefer over the Orbital Bombardment because of the continued melee interference the thing runs for you (most of the time). Even on the higher levels it can last for quite a while (especially versus ranged enemies), and when it does die all that damage it soaked up didn’t go to you or your teammates.

  8. DekklinOfDeath says:

    This build regularly gets me to wave 16+. It’s supportive, it’s tanky, and has sufficient damage to take down large units. I find this to be the most useful and well rounded SMC Build.

    Lightning Claws + Shield (take the bolter pistol for greater regen if you dont have the paid DLC)
    Armor of Fortitude (2.5 regen is huge)
    Jump Pack
    Rite of Fortitude (+75HP)
    Purity Seals (Feel no Pain)
    Dreadnaught

    For a solid ranged build, I like

    Plasma Gun (Hellfire Grenades)
    Artificer Armor (HP and Mana)
    Jump Pack
    Terror of the Zenos (your “oh s**t” button)
    Rite of the Tireless Crusader (can be problematic at wave 16, unless you focus yourself first)
    Orbital Bombardment

  9. AcesHigh63 says:

    The Tank Marine:

    (I’m only level 10, so I can imagine this could be tweaked)

    Sword and shield as your weapons

    The Reactive Strike armor

    The extra HP item, the Explosive Strike item, and the Taunt item

    The HP regen aura item

    This class means that you have decent AOE, melee units are next to useless, and you also reduce ranged damage by a respectable amount. Taunt pesky squads off allies, but be careful not to bite off more than you can chew – Under supreme pressure, you’re still a wet paper bag. Co-ordinate your Explosive Strike with other AOE spells or some crowd control. Plus, Taunt is almost arena-wide when in the middle, meaning you can easily save a Point Tower from being taken, provided you’re quick. Your sword and HP regen keep you alive, and you have 67% damage mitigation. Not bad =-P

  10. TerminusVortexa says:

    Jump pack too makes the combo complete, with Parable of the Stalwart Brother ,Feel No Pain,and Rite of Fortitude.

  11. TerminusVortexa says:

    The Claws and Shield with mk III armor rocks. No need for a dreadnought, and the claws are like a grenade every strike.

  12. Alcatrazz says:

    when you upgrade to elite ofc gear unlocked from achivement and DLC stays

    if DLC would disapear id send an angry letter to the support and the achi is account bound so resetting a char doesnt take em away

  13. FunnehRabbitMan says:

    Master-Crafted Chainsword
    Inscribed Combat Shield

    Armor of Resilience

    Litanies of Zeal
    Feel No Pain
    Rite of Fortitude

    Dreadnought Drop Pod

    I picked up my Space Marine Captain not too long ago and, through some testing, formulated this surprisingly effective build. While the idea behind this build was to milk as much out of the Dreadnought as possible, it helps team-wide survivability as well. Every swing from your chainsword heals you and everyone around you, and I’ve been able to keep my Dreadnought up through some pretty intense situations. Feel No Pain is just a backup for when your allies (or your Dreadnought) start getting uncomfortably low; if you feel you don’t need it, Jump Pack is a good replacement. While Armor of Resilience isn’t exactly the best for damage mitigation, I’ve come to prefer it over others for one simple reason: your swings are what keep you and your allies alive, and you can’t swing when you’re laying on the ground.

    @robobooger: Yes.

  14. robobooger says:

    When you upgrade to elite status do you keep your lightning claw and DLC wargear????????

  15. Deuzerre says:

    I’ve had the lightning law in a stupid manner: First wave, both my teammates crashed. I did 357 kills on my own (wave 11) before commiting suicide (in the middle of 4 nobs bashing me).

    My build is like this:

    Lightning claw
    Combat shield

    Armor of vengeance

    Rite of fortitide
    Litanies of zeal
    Jump pack

    Larraman’s blessing

    Litanies of zeal combined with the Claws’ high attack rate make this already tough (67% damage resistance and HP bag) character almost unkillable.

  16. Jamin P. Rose says:

    Does any one know a good combo to get from level 3 to level 10 easily?

  17. Greg says:

    Mike,

    I believe you need have purchased and be running Retribution to get the unlockables.

  18. mike says:

    i have over 2700 kills with my captain but i didn’t get the thunder hammer. I haven’t gotten the 350 yet but im worried that when i do it wont give it to me for some reason. Does anyone know any reason why i didnt get the thunder hammer?

  19. Pyro says:

    More weapon info:

    “Lightning Claw”
    Grants trait: Lightning Damage (Strikes from the Lightning Claw cause electrical damage over time)

    “Thunder Hammer”
    Grants trait: Vehicle Stun (Strikes from the Thunder Hammer stun vehicles)
    Grants trait: Knockback (Attacks from the Thunder Hammer cause knock back)

    Barry – yup, I totally agree. Relic Armour+Claw+Shield is very useful on the trash mobs, but sometimes the damage can pile up a bit too quickly, hence the Vengeance armour. I swap between Dreadnought and Larraman’s Blessing (mostly stick to Blessing) at times.

    Fought the doppleganger version of myself and it’s pretty straight forward – just use knockback or jetpack onto him (especially if he tries to res another doppleganger!). If he starts to jetpack to you, jetpack away (or you’ll be knocked back and he can get some free DoT hits on you – not good!).

  20. Barry says:

    Greg + Pyro
    The Sacred Relic armor meshes rather well with the shield and claw. You will finish off groups of enemies very quickly and with absolutely no difficulty. The advantage of the heavier armor is good, no question about it but the power of the relic armor is enough that taking hits shouldn’t cause too many problems.

    If you are playing on Anvil, I find replacing the Jump Pack with health regen is much more effective. The map is considerably smaller than Colliseum so you don’t need the extra mobility as much. Having a teammate help with Knockdown enemies like Catachans is useful though, a Sorc with LTGB helps enormously.

  21. Greg says:

    Pyro, I couldn’t agree with you more regarding your comments regarding the Sacred Relic Armor.

    The armor rating of the new Sacred Relic Armor is just to low; compared to the Armor of Vengeance which has a 208 armor rating and knockback (which is essential when you are getting swarmed).

    By far the best build for melee is the you listed with one difference, I use Larraman’s Blessing which gives a health boost.

    Weapon: Lightening Claw
    Armor: Armor of Vengeance
    Accessories:1-Jump Pack, 2-Zealous Leadership, 3-Parable of Stalwart Brothers
    Commander Item: Larraman’s Blessing

    With this build I completed Anivl of Khorne 7 or 8 times; note however that with this build your space marine captain will be very difficult to defeat in the colliseum levels 16 and 20.

  22. Pyro says:

    Kelvin, TheDocteur and John – Yes these are only obtainable in Retribution.

    Nastybutler – I used a similar build but found I still died because of the low armour when swarmed or hit by hard-hitting targets (Wraithlords etc). Here’s what I use:

    Inscribed Combat Shield (+25 armour, +25 health, reduces ranged damage by -25%)
    Lightning Claw (fast-hitting, good vs all targets and does damage over time)
    Armour of Vengeance (208 armour, does damage when you get hit in melee)
    Jump Pack
    Litanies of Zeal (you and nearby allies gain 5 health each time you hit)
    Rite of Fortitude (+75 health)
    Dreadnought Drop Pod

    All together you get a armour rating of 233 (67% damage mitigation), mobility, hard hitting, AoE heal and good vs everything. You have to keep hitting something to gain health back but make sure you don’t get swarmed and take too much damage. If you are with another Space Marine player with this setup, fight next to each other and you’ll constantly be healed. This setup will let you solo the “boss” fights in Anvil of Khorne, so long as you’re not overwhelmed.

    Not fought myself as a doppleganger yet but sounds tough! Just use knock-down against this doppleganger build and should be OK.

  23. nastybutler says:

    Anyone looking for a HIGH (caps really intended) damage build:

    Lightning Claw -> Good damage. Awesome DOT (I’m pretty sure it stacks, can anyone confirm?)
    Sacred Relic Armor -> AoE on attack / 15% meele damage
    Inscribed Combat Shield -> Survivability
    Parable of the Stalwart Brother -> Survivability
    Rite of Fortitude -> Survivability
    Larraman’s Blessing -> Survivability
    Jump Pack -> Mobility / Area Knockdown

    Plus, the captain looks so hardcore with this armor/shield/claw.

  24. john says:

    must be Retribution only because i have over 10,000 kills and well over 350 in one round…i have neither.