RetroKitty Retrogaming Reviews — Dawn of War II: Last Stand Wargear List (Space Marine Captain)
Last updated by Raine on October 26th, 2011

Note: This page was last updated over 13 years ago, and is preserved as legacy content. It is not currently maintained or updated.

Eldar FarseerOrk Mekboy — Space Marine Captain — Tyranid Hive TyrantChaos SorcererLord GeneralTau CommanderNecron Overlord

Because I couldn’t find a complete, accurate list of all the wargear and when it unlocks in Dawn of War II’s Last Stand mode, I’m creating my own in the hopes that it’ll prove useful to others someday. 🙂 If you find these lists useful or have any corrections to make, just drop me a comment at the bottom of the page. Feedback is always appreciated! I have personally verified everything up to level 16, other details are courtesy of friends and commenters.  Thanks to Pika, YoYoDominoYo, PLAsmamAn, and Beelzebot for helping to complete the list. 🙂

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Bolt Pistol
Default weapon. Can only be replaced, not removed.

One-handed ranged weapon, 4.8 dps.

Chainsword
Default weapon. Can only be replaced, not removed.

One-handed melee weapon, 7.6 dps.

Power Armor
Default armor. Can only be replaced, not removed.

Armor Rating: 62.

Bolter
Starting equipment

Two-handed ranged weapon, 21.8 dps. +0.3 Energy Regeneration. Grants Ability: Blind Grenade (10: Stun enemy targets in an area on detonation.)

Master-Crafted Bolt Pistol
Starting equipment

One-handed ranged weapon, 4.8 dps. +1.5 Health Regeneration.

Master-Crafted Chainsword
Starting equipment

One-handed melee weapon, 12.3 dps. Grants Trait: Zealous (The Captain regains 10 health every time he strikes with his chainsword.)

Armor of Resilience
Starting equipment

Armor Rating 128. Grants Trait: Unshakable (Makes the wearer immune to knockback.)

Rite of Fortitude
Starting equipment

Accessory. +75 Health.

Rite of Swift Victory
Starting equipment

Accessory. Grants Ability: Victory Charge (10: Charge to a specified location with the chapter’s vigor, smashing through objects and knocking enemies back.)

Oath of Merciless Rage
Unlocks at level 2

Accessory. Grants Ability: Merciless Strike (15: Lash out at a specified target with an explosive short-range melee attack.)

Plasma Pistol
Unlocks at level 3

One-handed ranged weapon, 3.5 dps. Grants Traits: Corroding (Targets hit with the plasma pistol have their armor reduced for a short duration), Combat Expert (+30% Melee and Ranged damage.)

Parable of the Stalwart Brother
Unlocks at level 4

Accessory. +1.5 Health Regeneration.

Larraman’s Blessing
Unlocks at level 5

Commander Item. Grants Trait: Healing Aura (+2 Health Regeneration for all nearby allies.)

Litanies of Hate
Unlocks at level 6

Accessory. Grants Ability: Taunt Target (3: Force a targeted enemy to engage the Space Marine, drawing fire from their allies.)

Power Axe
Unlocks at level 7

One-handed melee weapon, 19.0 dps. Grants Trait: Armor Piercing (Strikes from the Power Axe ignore up to 100 armor value.)

Jump Pack
Unlocks at level 8

Accessory. Grants Ability: Assault Jump (15: Soar through the air and land at target location knocking back nearby units.)

Armor of Vengeance
Unlocks at level 9

Armor Rating: 208. Grants Trait: Reactive Strike (Chance when the Captain is hit by a melee attack to damage and knockback the attacker.)

Rite of the Tireless Crusader
Unlocks at level 10

Accessory. Grants Ability: Revive (30: Revive a fallen comrade with full health and temporary invulnerability.)

Plasma Gun
Unlocks at level 11

Two-handed ranged weapon, 22.6 dps. Grants Ability: Hellfire Grenade (15: An area-of-effect attack with low-medium damage distributed evenly across the entire area. This damage ignores a significant amount of armor.) Grants Trait: Armor Piercing (Attacks from the Plasma Gun ignore up to 100 armor value.)

Terror of Xenos
Unlocks at level 12

Accessory. Grants Ability: Fearsome Shout (35: Cause all nearby enemies to retreat.)

Artificer Armor
Unlocks at level 13

Armor rating: 162, +50 Health, +25 Energy.

Litanies of Zeal
Unlocks at level 14

Accessory. Grants Trait: Zealous Leadership (Melee attacks heal all nearby allies for 5 health.)

Dreadnought Drop Pod
Unlocks at level 15

Commander Item. Grants Ability: Call Dreadnought (50: Deliver a Dreadnought by drop pod.) Can only have one Dreadnought active at a time.

Plasma Cannon
Unlocks at level 16

Two-handed ranged weapon, 10.5 dps. Grants Traits: Knockback (Blasts from the Plasma Cannon will knock down enemy infantry units), Heavy (Using a Heavy weapon requires a short setup period before firing and, once setup, a teardown period before the unit can move again), Area of Effect (Attacks from this weapon deal damage over a large area.) Cannot use Jump Pack with this weapon.

Armor of Foritude
Unlocks at level 17

Armor Rating: 144, +2.5 Health Regeneration.

Frag Grenades
Unlocks at level 18

Accessory. Supplies Frag Grenades which are an Area-of-effect attack with damage much higher the closer a target is to the central impact point knocks down surviving victims.

Feel No Pain
Unlocks at level 19

Accessory. Restore health to a nearby targeted ally.

Orbital Targeting Beacon
Unlocks at level 20

Commander Item. Grants the ability to call in a massive orbital strike capable of destroying even the heaviest units.

Lightning Claw
Unlocked by achievement “The Warrior Born” (Achieve 350 kills in a single match as the Space Marine Captain)

One-handed melee weapon, 10.0 dps. Grants Trait: Lightning Damage.

Thunder Hammer
Unlocked by achievement “Fury of the Primarchs” (Kill 2,500 enemies as the Space Marine Captain)

Two-handed melee weapon, 15.0 dps. Grants Traits: Vehicle Stun, Knockback.

Inscribed Combat Shield
Unlocked via paid DLC pack

Shield (uses one-handed ranged weapon slot), +25 Armor Rating, +25 Health. Grants Trait: Shield Block (Incoming ranged damage reduced by 25%.)

Sacred Relic Armor
Unlocked via paid DLC pack

Armor Rating: 135. Grants Traits: Melee Expert (Melee damage increased by 15%), Crushing Blows (Melee attacks deal additional damage in an area around the attacker.)

 
 

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118 thoughts on “Dawn of War II: Last Stand Wargear List (Space Marine Captain)”

  1. Mark says:

    Hi
    I love that this blog is still attracting posts. Having level 20’d all my characters ages ago, I have recently returned to the game trying to elite all the characters. I tried the walk off the screen cheat [@Lightof mask] but could not manage it. Has anyone else done it?My favourite build for the Captain is probably already well travelled:

    Lightning Claw
    Mastercrafted Bolt pistol
    Armor of Resiliance (if you are not on you feet you are not hitting and recovering HP)
    Rite of Fortitude
    Litanies of Zeal
    Jump Pack
    Larramans Blessing
    Perhaps like others I find it difficult to call my dreadnaught and zip about on my Jump pack on the higher levels.

    Is there a blog page for lvl 20 Bloodied Coliseum tactics? I keep getting wasted by my double+Lictor+all the other nasties and only seem to succeed (with only 2 or 3 exceptions) when there is a powerful Farseer in the team.

  2. NotLaw365 says:

    Similar to Eagle11’s build The only change is the Shield. Got me Past 20 on Anvil numerous times.

    Lightning Claw
    Inscribed Combat Shield
    Armor of Vengeance
    Parable of the Stalwart brother
    Litanies of Zeal
    Jump Pack
    Larramans Blessing

  3. Aylin says:

    @ShadowBlaze2337

    I did it with level 15 gear.

    Plasma Gun
    Armour of Vengeance
    Rite of Fortitude
    Parable of the Stalwart Brother
    Jump Pack
    Dreadnought (only thing you don’t have yet)

    I’ve tried it a couple of times with Larraman’s Blessing, but it’s just not as good. The build can take out both light targets (grenades from the gun) and heavy targets. The dreadnought keeps things off of you and kills things pretty effectively as well.

  4. ShadowBlaze2337 says:

    Can someone give me some tips for getting 350 kills in a match at level 13 and is DLC worth it?

  5. eric says:

    dont judge buddy

  6. Lightofmask says:

    There IS a good build for the plasma cannon actually…
    But it only works on the bloodied colosseum :/
    Explanation:
    Plasma cannon
    artificier armor
    Rite of Swift Victory
    Rite of the Tireless Crusader
    Feel no Pain
    Dreadnought Drop Pod

    There is a glitch that you can use that requires the dreadnought drop pod.
    It’s quite hard to make, but it’s worth it once you’re OUT OF THE MAP.
    What you need to do is go on the bottom left side of the map, wait for the door to open, go right near the ravine and spawn the dreadnought in the opposite direction, but in a way that allows you to be knocked back. When you are on the ground, click IN the ravine. Your Space marine will nicely walk in the air and join the right place. Then you go south, to the building wich can be garnisoned. You get behind it, then into it, and then again go out. It will make you higher.
    Once all that is done, you can make easy kills while protecting your allies with the heal and revive ability. Because you’re out of the range of ennemies, they can’t shoot at you and kill you, but they’re still in yours (the range for the plasma cannon is awesome for that).
    Note:if you die during the “god walk in the air”, you’ll just be brought back in the arena, and you’ll be able to be saved 😉

    It also works with the Lord General (equiped with the sniper), but then again you need the dreadnought Drop pod.

    It’s not easy to go out of the map, but it’s possible 😉
    the Right of Swift victory is just there to help you tearing down for as long as you’re still in the arena 😉

  7. Tsenzei says:

    I actually kind of like Frag Grenades… but I don’t think I’d use them alongside Hellfire Grenades. Energy is too limited to be able to consistently use both at (near) the same time, so there’s not much point in having both, especially since you’re relying on the Jetpack to stay alive rather than having a bit more regen/health from the suggested Seals.

    I haven’t really used Oath, but I wouldn’t use it alongside grenades either for the same reasons, especially if you want to make use of Orbital Strike.

  8. Alien Gamer says:

    Thanks for the feedback Hello Moto, but like i said i haven’t played the space marine much and i just wanted to see if the build would work. But i’m glad you gave me the info. 🙂

  9. Hello_M0to says:

    Frag grenades are useless and oath of merciless rage is only useful when combined with a melee weapon and/or melee-centric build. It is counter-intuitive to pair up a ranged weapon (plasma gun) with a melee AOE ability. Besides, you’ve already got the hellfire grenade ability so why the need for frags too?!

    Switch out frags and oath of merciless rage for some purity seals like rite of fortitude and parable of stalwart brother.

    heck, I’ve seen competent players decimate the Anvil of Khorne map with nothing but the clever use of bolter (+0.3 energy regen), an articificer armor build + orbital bombardment.

  10. Alien Gamer says:

    I haven’t tried this build because i haven’t leveled up the space marine yet but i think it would be good for doing mass aoe damage.

    Plasma Gun: for Hellire grenade (aoe damage)

    Artificer Armor: For ability spamming and decent survival.

    Oath of Merciless Rage: for merciless strike (aoe damage)
    Frag Grenades: (aoe damage)
    Jump pack: for escape.

    Orbital Targeting Beacon: (MASSIVE aoe damage)

    Not sure if that is an optimal build but is sounds fun to me. If anyone is willing to try it and tell me the results that would be much appreciated. Otherwise i’ll just try it for my self when I get the time. 😉

  11. Gian-Luca says:

    i was goin throgh with some builds and i made this one up
    u should be able to survive till wave 15-16 in the bloodied colesseo and wave 8 in the anvil. (hope this helps)!

    Power axe.

    Combat shield (if not cause that is dlc) use plasma pistol.

    Armour of vengance or Armour of Fortitude (for 2.5 regen).

    Jump Pack.

    Parable of the stallwart brother.

    and the revive (red one)that lets u revive other players and gives em imortality for 10 secs.

    Laramans Blessing. (Eagle11 was on the right track) 🙂

  12. Eagle11 says:

    Lightning Claw
    Mastercrafted Bolt pistol
    Armor of Vengeance
    Parable of the Stalwart brother
    Litanies of Zeal
    Jump Pack
    Larramans Blessing

    High attack rate paired with zealous leadership keeps you up in addition to massive +5 hp regen and wih captain’s best armor. The lightning dot applied from claw helps with everything but be careful to not tank multiple heavies at once or melee swarms.
    Everything is even better if you have an Ork with Boss pole behind you that doubles your health.

  13. Matte says:

    My best combo so far is.

    Chainsword + Bolt pistol (Use Plasma for more damage and less tankyness)

    Armor of Vengeance

    Rite of Fortitude
    Litanies of Zeal
    Jump Pack (Your way of escaping once damage is overwhelming)

    Larraman’s Blessing

    Switch Larraman’s blessing for Dreadnought and Sword/Pistol for Thunderhammer for some meele funtime, especially versus the Wraitlords on wave 12.
    I lol’d loudly when I chainstunned them.

  14. The Ringo Neko says:

    The awarded wargear is in Retribution’s Last Stand only, Its not in DOW2/Chaos Rising.

  15. ninjasheep says:

    yeah i had the same problem, not even sure where i can check it atm #:L

  16. Not new says:

    About the awarded wargear, with Captain killed more than 2.500 and nothing,got 350 kills, nothing. Man really had high hopes for these items. Is this dawn of war chaos rising and dawn of war 2 Last stand, or retribution?

  17. Gonzo says:

    It’s absolutely awesome!

  18. Aylin says:

    @BenzKA

    I’ve had moderate success in TBC with this:

    Plasma Cannon
    Armour of Resilience/Armour of Fortitude
    Rite of Fortitude
    Parable of the Stalwart Brother/Rite of Swift Victory
    Terror of Xenos
    Dreadnought Drop Pod

    I haven’t tried this once since I got Retribution, but in the base game Rite of Swift Victory would let you move without having to first teardown your weapon, so it gave you some more mobility. Terror of Xenos and the Dreadnought help keep melee foes off of you.

    The reason I say “moderate success” is because it really depends on what your teammates do. I found it worked best when holed up in one of the little alleys with your teammates, since then all the enemies would be packed close together and your weapon would take out huge chunks of them with every shot.

    On the other hand, with your low mobility (even with Rite of Swift Victory), if your position is overrun and Terror of Xenos doesn’t affect all your enemies…you’re likely to die.

  19. BenzKA says:

    Any good build with plasma cannon so far?

  20. Luke Angelos says:

    guys do the achievement wargears get unlocked on chaos rising??? because i killed 400 guys in one game with my space marine captain in dawn of war 2 but still didnt get the achievement or the wargear, same gos for hammer, so do i need chaos rising expansion to unlock the achievement wargears???

  21. Arcane Azmadi says:

    The Lightning Claw and the Thunder Hammer are the best examples in the game of how imbalanced The Last Stand actually is. The Lightning Claw is an AMAZING piece of kit, possibly the best weapon in the game, capable of eating entire squads in seconds, while the Thunder Hammer is basically worthless. Even its ability to stun vehicles and monstrous creatures doesn’t make up for the fact that it’s a 2-handed weapon (the Captain gets great off-hand items) with mediocre DPS.

  22. FunnehRabbitMan says:

    @Aylin From what I’ve found the Thunder Hammer generally isn’t very good (or even worth using) on Colosseum. On Anvil, however, is where it really shines. The damage may not be as high as, say, the Lightning Claw, but it will give you significantly more standing power because of the vehicle stun; and, contrary to what you might think, the stun applies to monstrous creatures and their ilk as well. Imagine my surprise when I was on Anvil, running for my life from the Avatar of Khaine when the Captain jumps behind him, smacks him with the hammer and turns this engine of death into a punching bag.

  23. Aylin says:

    Anyone have a good build for the hammer? I unlocked it today but it doesn’t seem to be as good as the Lightning Claws…

  24. BloodCri says:

    using the Relic Armor + Lightning Claw/Inscribed Combat Shield makes you do insane amounts of DPS. Litanies of Zeal and Rite of Fortitude (or Parable of the Stalwart Brother) will increase your survivability hugely. Then take the dreadnaught.

    This build allows you to obliterate swarms of enemies and in addition the extra lignting damage you do can cause a dent in larger enemies too. Just watch out for high AP weapons.

  25. Arcane Azmadi says:

    How much “additional damage” does the Sacred Relic Armour do with Crushing Blows anyway? Is it a percentage of your attack damage (making it good with strong but slow weapons like the Power Axe) or is it a flat damage per hit (making it terrible with the Power Axe but great with weak but fast weapons like the Master-Crafted Chainsword)?